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* We immediately realized that we had seen very few Discourse Graphs "in the wild": the model makes intuitive sense in single player and small-group mode in Roam & Obsidian, but how gracefully will it scale to massively multiplayer synthesis? | * We immediately realized that we had seen very few Discourse Graphs "in the wild": the model makes intuitive sense in single player and small-group mode in Roam & Obsidian, but how gracefully will it scale to massively multiplayer synthesis? | ||
** There are at least two possible models here: public-first writing in online mode (wiki, Roam) and local-first writing +push, probably via git. UX and conflict resolution will differ in these models. | |||
* How to design with a federated future in mind? | * How to design with a federated future in mind? | ||
** What does it mean for distinct graphs to share nodes? to "live" in adjacent namespaces? | ** What does it mean for distinct graphs to share nodes? to "live" in adjacent namespaces? |
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